Game Overview

Publisher: Deep Silver
Developer: DS Volition
Platform: PC, Xbox One, PS4
Genre: Open World Action
Model: Single Purchase + DLC
Modes: PvE
Team Size: ~ 120
Dev Cycle: ~ 3 years
Released: 2017

Agents of Mayhem Videos
Agents of Mayhem Videos


Agents Of Mayhem - Launch Trailer

Agents of Mayhem Official Cinematic Announcement Trailer

Agents Of Mayhem | Story Trailer | PS4
My contributions
My Agents' breakdowns


Yeti - Link to Yeti Breakdown
Design Goals:
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Stay true to Oleg's personality
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Tank via Crowd Control gameplay
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Tactical gameplay loop
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Easy to set up kills for other Agents

Rama - Link to Rama Breakdown
Design Goals:
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Create the "Archery Fantasy" as a key ranged damage dealer
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Theme combat around Disease
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Can support/heal self and teammates if player shows skill with archery

Lazarus - Link to Lazarus Breakdown
Design Goals:
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Higher skill cap via tactical nanites
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Four nanite stacks diversify gameplay
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Excel at killing tough targets
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Pure power "warlock" fantasy, while respecting our theme and mythos

Joule - Link to Joule Breakdown
Design Goals:
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Pet-master fantasy with a shotgun
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Versatility in turret (pet) mechanics
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All-around class, as turrets can tank, do damage, and crowd control
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Must choose to damage enemies or heal turrets with primary weapon

Braddock - Link to Braddock Breakdown
Design Goals:
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Advanced mid-range damage dealer
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Uses cigar to call in air strikes
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Energy rifle that rewards skillful play
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Excel at killing tough targets

Hollywood - Link to Hollywood Breakdown
Design Goals:
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Accessible mid-range damage dealer
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Built for fire-from-the-hip gameplay
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Rewards mobile / jumping playstyle
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Good at clearing groups