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Game Overview

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Publisher:   Deep Silver
Developer:   DS Volition
Platform:   PC, Xbox One, PS4
Genre:   Open World Action
Model:   Single Purchase + DLC
Modes:   PvE
Team Size:   ~ 120
Dev Cycle:   ~ 3 years
Released:   2017

Agents of Mayhem Videos

Agents of Mayhem Videos

Agents of Mayhem Videos
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Agents Of Mayhem - Launch Trailer

Agents Of Mayhem - Launch Trailer

02:23
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Agents of Mayhem Official Cinematic Announcement Trailer

Agents of Mayhem Official Cinematic Announcement Trailer

04:24
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Agents Of Mayhem | Story Trailer | PS4

Agents Of Mayhem | Story Trailer | PS4

02:34
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My contributions

My Agents' breakdowns

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Yeti - Link to Yeti Breakdown

Design Goals:

  • Stay true to Oleg's personality

  • Tank via Crowd Control gameplay

  • Tactical gameplay loop

  • Easy to set up kills for other Agents

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Rama - Link to Rama Breakdown

Design Goals:

  • Create the "Archery Fantasy" as a key ranged damage dealer

  • Theme combat around Disease

  • Can support/heal self and teammates if player shows skill with archery

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Lazarus - Link to Lazarus Breakdown

Design Goals:

  • Higher skill cap via tactical nanites

  • Four nanite stacks diversify gameplay

  • Excel at killing tough targets

  • Pure power "warlock" fantasy, while respecting our theme and mythos

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Joule - Link to Joule Breakdown

Design Goals:

  • Pet-master fantasy with a shotgun

  • Versatility in turret (pet) mechanics

  • All-around class, as turrets can tank, do damage, and crowd control

  • Must choose to damage enemies or heal turrets with primary weapon

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Braddock - Link to Braddock Breakdown

Design Goals:

  • Advanced mid-range damage dealer

  • Uses cigar to call in air strikes

  • Energy rifle that rewards skillful play

  • Excel at killing tough targets

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Hollywood - Link to Hollywood Breakdown

Design Goals:

  • Accessible mid-range damage dealer

  • Built for fire-from-the-hip gameplay

  • Rewards mobile / jumping playstyle

  • Good at clearing groups

2024 Will Fitzgerald

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